
AI for Games and Animation
A Cognitive Modeling Approach
Résumé
While today's games feature behavior models and incorporate the rules of physics to create realistic scenes, this book makes a strong case that by adding intelligence to characters, game realism can be enhanced further while actually simplifying development. Though this book is certainly worthy as an academic treatise on the subject, the author keeps an eye on real-world programming issues. For instance, he suggests that adding AI to game characters will coexist with current programming techniques. He is also careful to pay attention to the limits of CPU and graphics processing power when suggesting new algorithms.
The most abstract sections here show off the mathematical techniques (and modeling language) for adding knowledge representation, sensing, and learning to characters. Later sections offering two simulated worlds (featuring T-Rexes and raptors, for example) show off the author's argument to good advantage.
Though it requires a background in math to appreciate fully, AI for Games and Animation can be read profitably by anyone interested in the future of gaming. It is only a matter of time before games adopt some of the techniques presented here, and serious game developers will get a head start with this intriguing and groundbreaking book. --Richard Dragan
Topics covered: Cognitive modeling for games and
simulations, geometric and behavior models, domain
knowledge, sensing, interval arithmetic basics, creating
nondeterministic behavior, Cognitive Modeling Language
(CML), and sample model worlds.
Introduces a new approach to creating autonomous
computer-generated characters for games and animation.
Using this technique, an animator or programmer need only
specify a behavior outline, and, through reasoning, the
character will automatically work out a detailed sequence
of actions. Individual chapters provide concrete examples
of advanced character animation, automated cinematography,
and real-time computer game API. Source code, images,
animations, and other resources are available at a web
site.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | AK Peters |
Auteur(s) | John David Funge |
Parution | 15/08/1999 |
Nb. de pages | 212 |
Format | 15,5 x 23,5 |
Couverture | Relié |
Poids | 454g |
EAN13 | 9781568811031 |
ISBN13 | 978-1-56881-103-1 |
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