
Résumé
AI Techniques for Game Programming tackles the difficult
topics of genetic algorithms and neural networks,
explaining them in “plain English”. Gone are
the tortuous mathematic equations and abstract examples to
be found in other books. Each chapter will take you through
the theory a step at a time using fun, practical examples,
providing you with all the knowledge you require to start
incorporating these esoteric techniques into your own games
and applications. After a whirlwind tour of Windows
programming - for those readers who require a refresher -
you will learn how to use genetic algorithms for
optimization, path-finding, and evolving control sequences
for your game agents. After learning the basics of neural
networks, AI Techniques for Game Programming will
demonstrate how you can evolve neural motion controllers
for your game agents, and how neural networks may be
applied to obstacle avoidance and map exploration. You will
learn about backpropagation and pattern recognition a
Features
The CD includes:
- A demo of Colin McRae Rally 2
- Adobe Acrobat Reader 5.5
- All source code and executables from the book
Contents
- I. Windows Programming
- II. Genetic Algorithms
- III. Neural Networks
- IV. Appendixes
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Mat Buckland |
Parution | 07/11/2002 |
Nb. de pages | 448 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 800g |
Intérieur | Noir et Blanc |
EAN13 | 9781931841085 |
ISBN13 | 978-1-931841-08-5 |
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