
Fundamentals of Audio and Video Programming for Games
Résumé
C++ game developers, here's everything you need to
deliver ultracool sound, music, cut-scenes, and other
special effects to your games! Created by members of the
Microsoft Windows Media team, this all-in-one toolkit
provides the professional-level instruction, tools, and
code to amp up your special-effects programming skills
using Microsoft DirectX® 9, Microsoft DirectShow®, and
Windows Media® technologies.
You'll learn how to add and layer 1-D, 2-D, and 3-D sound
effects; trigger music to changes in the game; capture and
edit video; render video cut-scenes to a background surface
in a 3-D scene; stream media content during a game;
compress files; and more.
The book offers easy-to-follow guidelines and insider tips—and the CD-ROM packs multiple SDKs, sample code, copyright-free music, and loads of reusable special effects direct from Microsoft's own game developers!
Contents
- Audio
- Getting Started with DirectSound
- Changing the Volume, Panning, and Frequency of Stereo Sound
- Moving Sounds in 3-D Space
- Adding Special Effects and Environmental Reverb to 3-D Sounds
- Understanding Audio Special Effects
- Streaming Sounds into Circular Buffers
- Driving Hardware with Property Sets
- Building an Application with the Concertina Framework
- Video
- Introducing DirectShow and Video Rendering
- Taking Video to the Third Dimension
- Customizing Compositors
- MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
- Production Quality
- Producing Content with Technical Quality Optimizing Quality Throughout Production
- Appendix A: ATL Smart Pointers Appendix B: Multichannel Audio Tool
L'auteur - Peter Turcan
has a Ph.D. in computer science, works for Microsoft as an SDK Writing Manager in the Digital Media Division, and has written commercial computer games that have sold more than 400,000 copies. He has also worked as a computer journalist and had over 100 articles published in national newspapers and magazines. He has a painfully dry sense of humor.
L'auteur - Mike Wasson
also works for Microsoft as a programmer/writer, writing mostly on the DirectShow SDK and specializing in video capture and editing. He is also an avid fan of jazz and Japanese pop music.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Microsoft Press |
Auteur(s) | Peter Turcan, Mike Wasson |
Parution | 18/11/2003 |
Nb. de pages | 372 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 830g |
Intérieur | Noir et Blanc |
EAN13 | 9780735619456 |
ISBN13 | 978-0-7356-1945-6 |
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