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Game programming tricks of the trade
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Game programming tricks of the trade

Game programming tricks of the trade

André D. Phillips, Jr

1042 pages, parution le 11/10/2002

Résumé

Game Programming Tricks of the Trade is a compilation of techniques from today's leading game programmers. Beginners will get o started with invaluable tips, while intermediate game programmers can use these tricks to take their skills to the next level. There are even articles for advanced programmers who are looking for new and amazing effects to incorporate in their games. This book covers many exciting topics including Artificial Intelligence and multiplayer game programming. Plus, the tricks taught are a combination of OpenGL and DirectX to provide something for everyone!ContentsSection 1: Game Programming Development Tricks
  • Trick 1: Software Configuration Management in the Game Industry
  • Trick 2: Using the UML in Game Development
  • Trick 3: Building an Application Framework
  • Trick 4: User Interface Hierarchies
  • Trick 5: Writing Cross-Platform Code
Section 2: General Game Programming Tricks
  • Trick 6: Tips from the Outdoorsman's Journal
  • Trick 7: In the Midst of 3-D, There's Still Text
  • Trick 8: Sound and Music: Introducing WAV and MIDI into Your Game
  • Trick 9: 2D Sprites
  • Trick 10: Moving Beyond OpenGL 1.1 for Windows
  • Trick 11: Creating a Particle Engine
  • Trick 12: Simple Game Scripting
Section 3: Advanced Game Programming Tricks
  • Trick 13: High-Speed Image Loading Using Multiple Threads
  • Trick 14: Space Partitioning with Octrees
  • Trick 15: Serialization Using XML Property Bags
  • Trick 16: Introduction to Fuzzy Logic
  • Trick 17: Introduction to Quaternions
  • Trick 18: Terrain Collision with Quadtrees
  • Trick 19: Rendering Skies
  • Trick 20: Game Programming Assembly Style
Section 4: Appendices

L'auteur - André D. Phillips, Jr

Lorenzo D. Phillips Jr. is a gamer at heart and is involved in game development in every aspect. He spends hours upon hours developing and writing games. He is the Founder and President of RenWare, Inc. and is the Chief Development Officer of Xtreme Games LLC and Nurve Networks, LLC. He has 10+- .years of experience in the Information Technology community. He has performed a wide range of duties that include software development, analysis and design, networking, database, quality assurance, and most recently, configuration management. He is formally educated and holds an associate's degree in computer science, a bachelor's degree in business and information systems, and a master's degree in computers and information systems.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) André D. Phillips, Jr
Parution 11/10/2002
Nb. de pages 1042
Format 18,8 x 23
Couverture Broché
Poids 1710g
Intérieur Noir et Blanc
EAN13 9781931841696
ISBN13 978-1-931841-69-6

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