
Résumé
- Trick 1: Software Configuration Management in the Game Industry
- Trick 2: Using the UML in Game Development
- Trick 3: Building an Application Framework
- Trick 4: User Interface Hierarchies
- Trick 5: Writing Cross-Platform Code
- Trick 6: Tips from the Outdoorsman's Journal
- Trick 7: In the Midst of 3-D, There's Still Text
- Trick 8: Sound and Music: Introducing WAV and MIDI into Your Game
- Trick 9: 2D Sprites
- Trick 10: Moving Beyond OpenGL 1.1 for Windows
- Trick 11: Creating a Particle Engine
- Trick 12: Simple Game Scripting
- Trick 13: High-Speed Image Loading Using Multiple Threads
- Trick 14: Space Partitioning with Octrees
- Trick 15: Serialization Using XML Property Bags
- Trick 16: Introduction to Fuzzy Logic
- Trick 17: Introduction to Quaternions
- Trick 18: Terrain Collision with Quadtrees
- Trick 19: Rendering Skies
- Trick 20: Game Programming Assembly Style
L'auteur - André D. Phillips, Jr
Lorenzo D. Phillips Jr. is a gamer at heart and is involved in game development in every aspect. He spends hours upon hours developing and writing games. He is the Founder and President of RenWare, Inc. and is the Chief Development Officer of Xtreme Games LLC and Nurve Networks, LLC. He has 10+- .years of experience in the Information Technology community. He has performed a wide range of duties that include software development, analysis and design, networking, database, quality assurance, and most recently, configuration management. He is formally educated and holds an associate's degree in computer science, a bachelor's degree in business and information systems, and a master's degree in computers and information systems.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | André D. Phillips, Jr |
Parution | 11/10/2002 |
Nb. de pages | 1042 |
Format | 18,8 x 23 |
Couverture | Broché |
Poids | 1710g |
Intérieur | Noir et Blanc |
EAN13 | 9781931841696 |
ISBN13 | 978-1-931841-69-6 |
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