
Résumé
Benefits:
- Geared towards the beginner level retro game programming enthusiast who wants to learn the basics of game programming through the study of both the historical and technical aspects of retro gaming.
- Written in clear and straightforward language that breaks down retro game programming concepts into their simplest forms, making programming more complex and modern games less intimidating.
- Companion website features all of the software and programming tools needed for each retro machine featured in the book as well as all of the retro games created in the book.
- Allows the reader to become a part of the retro game programming community and promotes the preservation of retro game programming history and techniques.
Sommaire
- Bringing Your Retro Machine to Life
- Simply Complicated Game Programming
- The Early History of Video Games
- Assembly Language
- A Game Graphics Primer
- Setting the Video Mode
- Hacking the Video Buffer
- Adding Player Input, Physics, and AI
- Sound Effects
- Putting It All Together: Building Games
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Earl J. Carey |
Parution | 10/11/2005 |
Nb. de pages | 310 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 665g |
Intérieur | Noir et Blanc |
EAN13 | 9781592009060 |
ISBN13 | 978-1-59200-906-0 |
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