
Advanced RenderMan
Creating CGI for Motion Pictures
Résumé
for sending data to the leading rendering programs used by 3D artists and animators. But users are hampered by
the lack of authoritative, up-to-date information on applying the standard, having long had to rely on the
ten-year-old RenderMan Companion and a far-flung collection of course notes and Web sites. Advanced
RenderMan: Beyond the Companion is precisely what RenderMan users are dying for. It offers thoroughly
updated coverage while moving beyond the original work's scope to provide in-depth information on dozens of
advanced topics. Both a reference and a tutorial, this book will be indispensable to graphics programmers,
modelers, animators, technical directors, and hobbyists-it is truly the key to their ability to achieve state-of-the-art
3D effects.
Key Features:
- Written by the world's foremost RenderMan experts-key
figures at Pixar, the company that developed and
first implemented the standard
- Offers advanced users instruction not available
anywhere else while providing a leg up to relative
beginners-including tips on avoiding mistakes and an appendix covering key math skills.
- Filled with technical illustrations and many full-color
representations of effects supported by the RenderMan
standard
- Via a companion Web site, provides comprehensive
documentation of the standard's semantics and syntax,
example source code, shaders and other software, and the full set of SIGGRAPH course notes on
RenderMan
Table of contents
- Preface
- Chapter 1: Photosurrealism
- Chapter 2: Review of Math and CG Concepts
- Part I: Scene Description
- Chapter 3: Describing Models
- Chapter 4: Geometric Primitives
- Chapter 5: Handling Complexity
- Chapter 6: How PhotoRealistic RenderMan Works
- Part II: Shading
- Chapter 7: Introduction to Shading Language
- Chapter 8: Texture Mapping and Displacement
- Chapter 9: Illumination Models and Lights
- Chapter 10: Pattern Generation
- Chapter 11: Shader Antialiasing
- Chapter 12: A Gallery of Procedural Shaders
- Part III: Tricks of the Trade
- Chapter 13: Storytelling Through Lighting
- Chapter 14: CG Lighting Controls
- Chapter 15: Volumetric Shaders for Visual Effects
- Chapter 16: Non-Photorealistic Rendering
- Chapter 17: Ray Tracing in PRMan
- Afterword
- Bibliography
L'auteur - Anthony Apodaca
is Director of Graphics R&D at Pixar Animation
Studios, co-creator of the RenderMan Specification,
and lead engineer of the PhotoRealistic RenderMan. His film
credits include Tin Toy, Knick-knack, Toy Story, and A
Bug's Life. In 1993, Tony and five other engineers received
a Scientific and Technical Academy Award from the Academy
of Motion Picture Arts and Sciences for work on
PhotoRealistic RenderMan.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Anthony Apodaca, Larry Gritz |
Parution | 15/11/1999 |
Nb. de pages | 544 |
Format | 18,6 x 23,4 |
Poids | 977g |
EAN13 | 9781558606180 |
ISBN13 | 978-1-55860-618-0 |
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