Résumé
Welcome to the first comprehensive guide for everyone in the game development industry— from artists, writers, and designers to programmers, producers, and executives. This one-stop guide covers all aspects of the game development industry. If you're looking for schools with a game development curriculum, they're in here. If you're already working in the industry and want to make a career move, check out the listing of game development companies and what they look for in employees. If you're interested in freelancing, that's covered too. Build your personal resources using the listing of recommended books, publications, and Web sites that all developers should know about. Get tips that will help you decide whether to use an agent or recruiter, and learn how to cover yourself and your game through contract negotiations and intellectual property laws. If you're serious about a future in game development, you can't afford to be without this book!
Features
- Provides complete, up-to-date market profiles of hundreds of large and small publishers, distributors, game recruiters, schools, and conferences.
- Each market listing includes the company's submission guidelines, contact information, content needs, pay rates, recent titles worked on, receptiveness to beginning, intermediate or established developers, and more.
- Articles about the industry cover a range of subjects from legal and licensing matters to tips for breaking into the business, from landing your first sale to determining your own career path within the industry.
- Interviews with industry insiders, such as freelance developers and company executives, who tell gamers how to break into markets, land deals, and more.
Contents
- Section I: Articles About The Industry
- The Business Side, by Bob Bates
- Breaking In, by Marc Mencher and Olivia Crosby
- Getting a Job in the Game Industry, by Kenn Hoekstra
- That First Assignment: How We Did It, by Jason Schreiber
- Before You Go Freelance, by Noah Falstein
- The Freelancing Life, by François Dominic Laramée
- The Pros and Cons of Using an Agent, by Steve Meretzky
- Working with a Recruiter, by Marc Mencher
- The Game Developer's Bookshelf, by Dave Astle
- The International Game Developers Association, by Jason Della Rocca
- IGDA Curriculum Framework: The Study of Games and Game Development, by Jason Della Rocca
- Your Design in Computer Game History, by Johnny Lee Wilson
- Understanding and Negotiating Contracts, by Ashley Salisbury
- Intellectual Property Law, by Ashley Salisbury
- Section II: The Companies
- Publishers
- Developers
- Independent 3rd Party Developers
- 2nd Party Developers
- Contractors
- Distributors
- Game Recruiters and Agents
- Schools
- Industry Events
- Section III: Resources
- Organizations of Interest
- Websites and Magazines of Interest
L'auteur - Bob Bates
Bob Bates began his game writing career at Infocom in
1985. Since then he has writeen, co-designed, or production
over 25 games that have garnered more than 30 industry
awards. The most notable of those awards is the CGW 1993
Adventure Game of the Year Award for Eric the Unready. A
co-founder of Legend Entertainment in 1989, he now serves
as joint Studio Head at Legend, a division of Infogrames,
Inc.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Bob Bates |
Parution | 09/10/2003 |
Nb. de pages | 722 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1200g |
Intérieur | Noir et Blanc |
EAN13 | 9781592001040 |
ISBN13 | 978-1-59200-104-0 |
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