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Game Programming Gems 7

Game Programming Gems 7

Scott Jacobs - Collection Game Programming Gems (W/CD) Ser.

586 pages, parution le 01/01/2008

Résumé

The seventh volume of the Game Programming Gems series is the latest volume is this must-have reference series for game developer's. This series helped define the standards for game programming and continues to be the main resource for game programmers searching for new, innovative techniques. This volume has something for everyone on the programming team. It will help with a a variety of specialized issues, as well as the more general issues that arise in every game today. These cutting-edge, ready-to-use techniques are shared by your peers in the industry and are written to make you more efficient and save hours of development time and money. With the new platforms, high-quality models, animations, physics and effects are more important than ever. Players expect nothing but the best quality, so to help ensure that your games are still delivered on time and on budget, you can use this all new collection as a key resource for achieving these goals. So, whether you're a new game programmer starting out in game programming or a seasoned pro, you will find inspiration, insight, and a plethora of new techniques for developer's tool box!

L'auteur - Scott Jacobs

Scott Jacobs has been working in the games industry since 1995. Currently he is Senior Network Programmer at Virtual Heroes in NC responsible for all aspects of network communication in Virtual Heroes' projects. Prior to this he has worked as a software engineer at Ubisoft/Redstorm Entertainment and Plurium. He also served as the Network & Multiplayer section edition in Game Programming Gems 6, and contributed to volume 5.

Caractéristiques techniques

  PAPIER
Éditeur(s) Cengage Delmar Learning
Auteur(s) Scott Jacobs
Collection Game Programming Gems (W/CD) Ser.
Parution 01/01/2008
Nb. de pages 586
Couverture Relié
Intérieur Noir et Blanc
EAN13 9781584505273
ISBN13 978-1-58450-527-3

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