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gmax Bible

gmax Bible

Kelly L. Murdock

886 pages, parution le 09/05/2003

Résumé

If gmax can do it, you can do it too . . .

If you delight in mod-building, want to tweak your favorite games for ongoing challenges, or dream of a career in game-making, this book and gmax are your dream team. gmax provides a "lite" version of the tools found in the high-priced 3ds max suite, and this comprehensive guide teaches you how to use all their cool tricks. You'll soon become adept at building characters, terrain, basic animation, textures, and light sources, and exporting them directly to supported game formats.

Inside, you'll find complete coverage of gmax

  • Discover the gmax interface and learn how to transform, group, and link objects
  • Build custom game content with modeling methods including splines, shapes, meshes, patches, and compound objects
  • Learn to change an object's look with modifiers
  • Create and animate characters using Bones, Inverse Kinematics, and Skin
  • Use the Material Editor to apply materials and texture maps to objects
  • Learn the basics of animating with keyframes and achieve complex animations with controllers
  • Explore the gmax game packs and create custom content for Dungeon Siege, Flight Simulator, Quake III Arena, and Trainz
Bonus CD-ROM
  • Freeware copy of gmax
  • The Ultimate Trainz Collection Demo and Combat Flight Simulator 3 Demo, plus other game demos and game packs
  • Game content created with gmax by other users
  • A collection of 3D models
  • All examples and content from the book

Contents

Attacking gmax Hard and Fast
  • gmax-The Possibilities
  • Using the In-Your-Face Interface
  • Making a Custom Face, er, Interface
  • Getting Files In and Out of gmax
  • Choosing Your Poison-Selecting Objects
  • Cloning, Grouping, and Linking Objects, and Other -ings
  • Moving, Rotating, and Scaling Objects-Return of the -ings
  • Placing gmax on Autopilot with MAXScript
Building an Empire of Objects
  • Beginning with the Basic Building Blocks
  • Starting with Simple Splines and Shapes
  • Moving On with Marvelous Meshes
  • Performing with Perfect Patches
  • Continuing with Crazy Compound Objects
Changing Object Appearance Inside and Out
  • Controlled Destruction with Modifiers
  • Skeletons Rule: Building with Bones and IK
  • Putting on the Ritz with the gmax Material Editor
Lights, Camera, Action
  • Creating Ambiance and Mood with Lights
  • If You Could See What I See-Controlling Cameras
  • Getting the Prop to Spin-Animation Basics
  • Graphing Animations with the Track View
  • Whoa, Betty! Constraining Motion
  • Creating Automatic Actions with Controllers
Creating Mods with the gmax Game Packs
  • Making Worlds with Tempest for Quake III Arena
  • Creating Custom Content for Flight Simulator 2002
  • Creating Adventures with Dungeon Siege
  • Creating New Scenery for Trainz
Appendixes
Glossary
Index

L'auteur - Kelly L. Murdock

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.

Caractéristiques techniques

  PAPIER
Éditeur(s) Wiley
Auteur(s) Kelly L. Murdock
Parution 09/05/2003
Nb. de pages 886
Format 19 x 23,5
Couverture Broché
Poids 1534g
Intérieur Noir et Blanc
EAN13 9780764537578
ISBN13 978-0-7645-3757-8

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