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Open Source Game Development

Open Source Game Development

Qt Games for KDE, PDAs, and Windows

Martin Heni, Andreas Beckermann - Collection Game development series

350 pages, parution le 23/11/2005

Résumé

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfi nding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CD-ROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.

KEY FEATURES

  • Designed as a tutorial guide for the setup of a desktop game application on different platforms such as KDE, PDAs (Qtopia) and Mac OS/Windows (Qt)
  • Contains step-by-step development of a fully playable desktop game and includes this game on the CD-ROM
  • Code snippets allow beginners in game programming and/or KDE/Qt programming to understand how to develop their own desktop game
  • Introduces key topics relevant for desktop games such as pathfi nding, artifi cial intelligence, multimedia, and particle effects

ON THE CD

This CD-ROM contains source code and documentation to demonstrate the techniques described in the book (please see the appendix for detailed information):

  • Example programs
  • API documentation for the example programs
  • Free tools and games
  • Figures in the book

Sommaire

  • Game Design
  • Qt Primer
  • Game Development using KDE
  • Qt Game Development using Microsoft Windows
  • Game Development on Embedded Computers
  • Canvas Games
  • OpenGL
  • OpenGL with Qt
  • Graphics
  • Sound
  • Pathfinding
  • Artificial Intelligence
  • Particle Effects
  • Math and Physics
  • Network Games
  • Open Source and Intellectual Property Rights
  • Game Programming, the Real Life
  • Appendix A: About the CD-ROM
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Martin Heni, Andreas Beckermann
Collection Game development series
Parution 23/11/2005
Nb. de pages 350
Format 19 x 24
Couverture Broché
Poids 1150g
Intérieur Noir et Blanc
EAN13 9781584504061
ISBN13 978-1-58450-406-1

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