
Simulating and Generating Motions and Human Figures
Katsu Yamane - Collection Springer Tracts in Advanced Robotics
Résumé
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. Simulating and Generating Motions of Human Figures presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation.
The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.
Written for:
Postgraduates in courses Advanced Robotics, or Computer Animation; researchers in humanoid robotics, locomotion, multibody dynamics and computer graphics; industrial developers of CAD/CAM and CG animation software package
Sommaire
- Introduction
- Inverse and Forward Dynamics of General Closed Kinematic Chains
- Link Connectivity Description for Structure-Varying Kinematic Chains
- Parallel O (logN) Formulation of Forward Dynamics
- Interactive Computation of Contact Force for Rigid Collision/Contact Model
- Implicit Integration for Soft Collision/Contact Model
- Interactive Motion Generation via Dynamics Filter
- Synergetic Choreography of Human Figures
- Synergetic Choreography with Dynamics
- Controlling a Marionette with Human Motion Capture Data
- Conclusion and Future Work
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Springer |
Auteur(s) | Katsu Yamane |
Collection | Springer Tracts in Advanced Robotics |
Parution | 26/01/2004 |
Nb. de pages | 160 |
Format | 16 x 24 |
Couverture | Relié |
Poids | 385g |
Intérieur | Noir et Blanc |
EAN13 | 9783540203179 |
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