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Advanced linux 3d graphics programming
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Librairie Eyrolles - Paris 5e
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Advanced linux 3d graphics programming

Advanced linux 3d graphics programming

Norman Lin

622 pages, parution le 01/08/2001

Résumé

Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.

Lin's primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others' 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux.

Lin's careful balance between theory and practice provides both working code examples and a firm theoretical foundation, thereby empowering the reader to become a member of the professional 3D programming community.

Table of Contents

  • Acknowledgments
  • Preface
  • Introduction
  • Chapter 1: Basic Linux 3D Graphics Concepts
  • Chapter 2: Rendering and Animation Techniques for 3D Polygons
  • Chapter 3: 3D Modeling with Blender
  • Chapter 4: Visible Surface Determination I: General Techniques
  • Chapter 5: Visible Surface Determination II: Space-partitioning Techniques
  • Chapter 6: Blender and World Editing
  • Chapter 7: Additional Graphics Techniques
  • Chapter 8: Non-Graphical Techniques for Games and Interactive Environments
  • Chapter 9: What Lies Ahead?
  • Appendix
  • Index

L'auteur - Norman Lin

Norman Lin is a professional software consultant with more than 15 years of international software development experience and a master's degree in computer science. He has worked on such diverse projects as object-oriented prototyping, Internet knowledge management, and 3D data visualization. Lin is also the author of Advanced Linux 3D Graphics Programming (1-55622-853-8).

Caractéristiques techniques

  PAPIER
Éditeur(s) Wordware Publishing, Inc
Auteur(s) Norman Lin
Parution 01/08/2001
Nb. de pages 622
Format 19 x 23,4
Couverture Broché
Poids 1246g
Intérieur Noir et Blanc
EAN13 9781556228537

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