
Computer Graphics through Key Mathematics
Through key mathematics
Résumé
The book is written in a clear, easy-to-understand way and is aimed at all those who have missed out on an extended mathematical education but who are studying or working in areas where computer graphics or 3D design plays an vital part. All those who have no formal training but who want to understand the foundations of computer graphics systems should read this book, as should mathematicians who want to understand how their subject is used in computer image synthesis.
Contents
- The Processes of Computer Graphics.
- Numbers, Counting and Measuring.
- Coordinates and Dimension: Representations of Space and Colour.
- Functions and Transformations: Ways of Manipulating Space.
- Form from Function: Analysis of Shapes.
- Matrices: Tools for Manipulating Space.
- Vectors: Descriptions of Spatial Relationships.
- Geometric Modelling and Fractals: Building Descriptions of Objects.
- Splines: Generation of Curves and Surfaces.
- Drawing and Rendering: How to Create Pictures.
- Index.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Springer |
Auteur(s) | Huw Jones |
Parution | 01/05/2001 |
Nb. de pages | 343 |
Format | 15,5 x 23,5 |
Couverture | Broché |
Poids | 551g |
Intérieur | Noir et Blanc |
EAN13 | 9781852334222 |
ISBN13 | 978-1-85233-422-2 |
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