
Introduction to computer graphics
Michael Griebel, H.-J. Bungartz, C. Zenger - Collection Graphics series
Résumé
In this essential guide to programming computer graphics, the authors begin with the basics of generating images on a computer screen, taking the first chapter to discuss coordinate systems and transformations, rudimentary shapes, and the representation of grays and colors. Later, the book moves into ways to model and represent three-dimensional objects, introducing geometric models, the vef graph, Euler operators, Bezier curves, three-dimensional clipping, lighting effects / shading, ray tracing, radiosity, and visualization. The final chapter addresses specific applications of mapping techiques and image processing, explaining how they are used to represent natural objects. This book can be used as a reference by engineers, architects, and professionals in the computer graphics field or as a textbook for students of computer graphics programming.
L'auteur - Michael Griebel
Universität Bonn
Sommaire
- Fundamentals and elementary graphics functions
- Geometrical modeling of three-dimensional objects
- Graphical representation of three-dimensional objects
- Selected topics and applications
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Michael Griebel, H.-J. Bungartz, C. Zenger |
Collection | Graphics series |
Parution | 02/07/2004 |
Édition | 2eme édition |
Nb. de pages | 262 |
Format | 19,5 x 24 |
Couverture | Relié |
Poids | 764g |
Intérieur | Noir et Blanc |
EAN13 | 9781584503323 |
ISBN13 | 978-1-58450-332-3 |
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