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Tricks of the Windows Game-Programming Gurus

Tricks of the Windows Game-Programming Gurus

André LaMothe

1064 pages, parution le 09/07/2002 (2eme édition)

Résumé

Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Contents
  • I. WINDOWS PROGRAMMING FOUNDATIONS.

  • 1. Journey into the Abyss.
  • 2. The Windows Programming Model.
  • 3. Advanced Windows Programming.
  • 4. Windows GDI, Controls, and Last-Minute Gift Ideas.
  • II. DIRECTX AND 2D FUNDAMENTALS.
  • 5. DirectX Fundamentals and the Dreaded COM.
  • 6. First Contact: DirectDraw.
  • 7. Advanced DirectDraw and Bitmapped Graphics.
  • 8. Vector Rasterization and 2D Transformations.
  • 9. Uplinking with DirectInput and Force Feedback.
  • 10. Sounding Off with DirectSound and DirectMusic.
  • III. HARDCORE GAME PROGRAMMING.
  • 11. Algorithms, Data Structures, Memory Management, and Multithreading.
  • 12. Making Silicon Think with Artificial Intelligence.
  • 13. Playing God: Basic Physics Modeling.
  • 14. The Text Generation.
  • 15. Putting It All Together: You Got Game!
  • IV. APPENDIXES.
  • Appendix A. What's on the CD-ROMs.
  • Appendix B. Installing DirectX and Using the C/C++ Compiler
  • Appendix C. Math and Trigonometry Review.
  • Appendix D. C++ Primer.
  • Appendix E. Game Programming Resources.
  • Appendix F. ASCII Tables . 1001

L'auteur - André LaMothe

André LaMothe

holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) André LaMothe
Parution 09/07/2002
Édition  2eme édition
Nb. de pages 1064
Format 18,6 x 23,2
Couverture Broché
Poids 1815g
Intérieur Noir et Blanc
EAN13 9780672323690

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