Programming, Problem Solving, and Visual Communication
For introductory courses in Computer Graphics.
The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. This new introduction to computer graphics is perfect for any school that does not focus strictly on developing graduate students in the field. Unlike "algorithms and techniques" texts, it offers a good introduction to graphics for any program with interdisciplinary links to the sciences or for any computational science program - focusing on science as a unifying concept that students can use to express the graphics they are learning. With the use of an excellent graphics API such as OpenGL, students can bypass many of the details of the algorithms and create effective images early in the course.
L'auteur Steve Cunningham
Steve Cunningham- holds a Ph.D from the University of Oregon. He has served as Noyce Visiting Professor at Grinnell College and also holds the position of Gemperle Distinguished Professor of Computer Science emeritus at California State University, Stanislaus. He is a former President of ACM SIGGRAPH and received the SIGGRAPH Outstanding Volunteer Award in 2004. He is also a Eurographics Fellow. He has long been active in computer graphics education work and was a founder of both SIGGRAPH's Education Committee and Eurographics' Education Board.
- Getting Started
- Viewing and Projection
- Principles of Modeling
- Implementing Modeling in OpenGL
- Mathematics for Modeling
- Color and Blending
- Lightning and Shading
- Events and Interactive Programming
- Texture Mapping
- Graphical Problem Solving in Science
- Rendering and the Rendering Pipeline
- Dynamics and Animation
- High-Performances Graphics Techniques
- Interpolating and Spline Modeling
- Nonpolygon Graphics
Caractéristiques techniques du livre "Computer Graphics"
|Nb. de pages||532|
|Format||18 x 24|
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