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Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Philip J. Schneider, David H. Eberly

1008 pages, parution le 12/03/2003

Résumé

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.
If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices.

Contents
  • Preface
  • 1. Introduction
  • 2. Matrices and Linear Systems
  • 3. Vector Algebra
  • 4. Matrices, Vector Algebra, and Transformations
  • 5. Geometric Primitives in 2D
  • 6. Distance in 2D
  • 7. Intersection in 2D
  • 8. Miscellaneous 2D Problems
  • 9. Geometric Primitives in 3D
  • 10. Distance in 3D
  • 11. Intersection in 3D
  • 12. Miscellaneous 3D Problems
  • 13. Computational Geometry Topics
  • A. Numerical Methods
  • B. Trigonometry
  • C. Basic Formulas For Geometric Primitives
  • Bibliography

L'auteur - Philip J. Schneider

Walt Disney Feature Animation, Burbank, CA, U.S.A.

L'auteur - David H. Eberly

David Eberly: Magic Software, Inc., Chapel Hill, North Carolina, U.S.A.

Dave Eberly is the president of Magic Software, Inc. (www.magic-software.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Limited, the company responsible for the real-time 3D game engine, NetImmerse. His background includes a BA in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at Chapel Hill. Dave is author of 3D Game Engine Design (2001), 3D Game Engine Architecture (2005), Game Physics (2004), and (with Philip Schneider) Geometric Tools for Computer Graphics (2003).

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Philip J. Schneider, David H. Eberly
Parution 12/03/2003
Nb. de pages 1008
Format 19 x 24
Couverture Relié
Poids 1940g
Intérieur Noir et Blanc
EAN13 9781558605947
ISBN13 978-1-55860-594-7

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