Interactive Computer Graphics
A Top-Down Approach with OpenGL
Résumé
This book teaches beginners how to create interesting computer graphics. It takes a top-down approach that starts readers creating interesting computer graphics from the start using OpenGL.
KEY TOPICS: Interactive Computer Graphics, 3/e features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets readers writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, as well as the C and C++ programming languages, allowing readers to be aware of what is happening at the lowest levels of computer-graphics programming. This revision includes extensive 2-color art and graphics to bring important concepts to life.
MARKET: This book is ideal for programmers looking for a hands-on introduction to computer-graphics programming that allows them to start writing 3D graphics programs early on.
Contents
- Graphics Systems and Models
- Graphics Programming
- Input and Interaction
- Geometric Objects and Transformations
- Viewing
- Shading
- Discrete Techniques
- Implementation of a Renderer
- Hierarchical and Object-Oriented Modeling
- Curves and Surfaces
- Procedural Methods
- Visualization
- Advanced Rendering
- Appendix A. Sample Programs
- Appendix B. Spaces
- Appendix C. Matrices
L'auteur - Edward Angel
is professor of computer science and electrical and computer engineering at the University of New Mexico (UNM), where he has also been department chair and graduate advisor. He is the first UNM Presidential Teaching Fellow. Professor Angel holds a Ph.D. from the University of Southern California.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Edward Angel |
Parution | 03/04/2003 |
Édition | 3eme édition |
Nb. de pages | 750 |
Format | 21 x 24 |
Couverture | Broché |
Poids | 1487g |
Intérieur | 2 couleurs |
EAN13 | 9780201773439 |
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